A target's Drain Effectiveness reduces Life returned.Example: multipleshot only applies 3/4 weapon damage, so 1% Life Stolen would round down to 0%.If the amount of LL would be < 1%, then it rounds down to 0%. Any modifier which would reduce damage dealt applies to the Life Leech modifier as well.In Nightmare Difficulty, Life returned is 1/2 effective, and in Hell Difficulty it is 1/3 effective.Only applies to Skills which do a Melee or Ranged Attack that has a Physical Damage component, excluding:.Life stolen per hit % on the Off-Hand Weapon is only applied if it is used to make a weapon strike.All % sources from gear are summed together and applied to the Weapon which is used in the successful strike.This is often referred to as Life Leech (LL). A Knight of the Faith shall neither be tainted, nor corrupted.On a successful weapon strike that deals Physical Damage, return Life to the attacker equal to a % of the damage dealt. Pure in body and spirit, he trusts to the splendor of the Light to rid him of all impurities. Along with that, it also reduced poison duration, and if the Paladin has any points invested in Prayer, all of the healing effects of Prayer will also apply while Cleansing is turned on (subsequently replacing Prayer as an active aura useless once the Paladin can get this skill).Ĭhaste is the Paladin in the face of all temptations. The same as having Prayer active but without the mana costĬleansing is, along with Fade, one of the only skills that can reduce curse duration. Reduces Poison and Curse duration for all party members.
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